@ -2,13 +2,14 @@ shader O_52656_0_57864084_91_O_19_48046875_0_65625_O
(
(
float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
float O_SENTHGIRB_O_BRIGHTNES_O=.65625,
float O_SENTHGIRB_O_BRIGHTNES_O=.65625,
float O_REWOP_O_POWER_O=19.48046875/2.,
float O_REWOP_O_POWER_O=2.,
float O_REWOP_TOOR_O_ROOT_POWER_O=19.48046875/2.,
output float O_REDAHS_O_SHADER_O=.0
output float O_REDAHS_O_SHADER_O=.0
)
)
{
{
O_REDAHS_O_SHADER_O=
O_REDAHS_O_SHADER_O=
(
(
pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(2. ,-1.))
pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O ,-1.))
*
*
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
+1.
+1.